The Oculus Quest is an all-in-one gaming system that’s unlike anything else on the market. It’s designed with higher framerates and better graphics than any other headset before it, but if you’re looking to get the most out of your new VR headset, what kind of GPU should you buy?
The “best graphics card for vr reddit 2021” is a question that has been asked many times before. It’s hard to answer because it depends on what you want to do with your VR headset. If you’re looking for the best graphic cards for Oculus Quest, these are 3 of the best options available today.
Choosing the Best Oculus Quest Graphic Cards (GPU)
Oculus Link is a VR headset that combines the benefits of standalone and PC-based VR in a single USB cord. The official cable has now been issued as well. Is everything going according to plan?
Oculus Quest was a significant stride forward for virtual reality: autarkic VR glasses, no connections, cutting-edge technology, and complete freedom of movement. Are there any more sensors? It isn’t required. Put your glasses on and get ready to play. Quest is as easy to use as it seems. Virtual reality has been effectively rethought with these VR glasses, according to our exhaustive testing of the Oculus Quest.
Facebook unveiled the next step with new Oculus Quest accessories at the Oculus Connect 6 conference: Oculus Link, a USB cable connection between the PC and the Oculus Quest. Please excuse me. They take the cable out first, then put it back on? What is the goal of all of this? How does Oculus Link operate, and how well does it work? Is the Oculus Quest a better option than the Rift S now?
Most importantly, which graphics card should I acquire for my Oculus Quest in order to get the performance advantages of the Oculus Link cable? We put three excellent graphics cards through their paces at three distinct pricing ranges. To take use of the advantages of Oculus Link, you don’t need to invest a lot on a graphics card.
Test Results: Oculus Quest’s Best Graphic Cards (GPU)
Nvidia GeForce RTX 2080Ti comes in first.
- The majority of games support 60 frames per second in 4K.
- With interesting features like ray tracing, it’s future-proof.
- Super-overclockable
- Always maintains a calm and peaceful demeanor.
For Oculus Quest, the best graphics card is (Oculus Link)
The Palit GeForce RTX 2080 Ti Dual 11GB GDDR6 is designed to Nvidia official specifications, which means it is not overclocked. Gamers do not have to deal with any severe limitations. In terms of performance, the Zotac Gaming GeForce RTX 2080 Ti AMP Edition is around 5% behind the current best-list winner. So, if you don’t need to wring every single ounce of performance out of your graphics card, the Palit GeForce RTX 2080 Ti Dual is a great alternative — and it’s over $200 cheaper.
The bulk of the specs provided by Nvidia are the same for the Ti variants of the Turing architecture: The graphics computations are handled by 4.352 shaders or CUDA cores, with a basic clock rate of 1.350 MHz. There are just minor differences in boost clocking. Nvidia’s Founders Edition is already overclocked to 1.635 MHz, but the Zotac gaming monster bumped it up to 1.665 MHz. In exchange, the Palit GeForce RTX 2080 Ti is restricted to 1.545 MHz, which is the standard frequency. This is also totally adequate, as the test results reveal.
Excellent benchmark scores and UHD performance
The Palit GeForce RTX 2080 Ti Dual is the second 2080 Ti in the best list between the previous generation of GTX-1080 Ti graphics cards and the test winner, according to the results of the 3DMark benchmarks. Palit’s card is 1.2 percent to 5.4 percent slower than Zotac’s overclocked gaming variant in 3DMark Cloud Gate (3DMark Fire Strike with ultra graphics settings). These are anticipated results, and the Palit RTX card is capable of satisfying the majority of customers.
The findings of the practical measurement done while gaming were similar: The Palit GeForce RTX 2080 Ti Dual delivered four percent less frames per second (fps) in Full HD games, but the difference rose to about eight percent in UHD games. In GTA V with Full-HD quality, the Palit graphics card produced 144 frames per second, compared to 149 frames per second for the Zotac opponent. The non-overclocked Palit model achieved 93.4 frames per second at UHD resolution, whereas the overclocked Palit model achieved 104.5 frames per second. In comparison to ordinary 2080 and 1080 Ti versions, the lesser card generates a lot of heat, especially at 4K.
The usefulness of the new Ray-Tracing and DLSS capabilities is currently difficult to assess (explanations of the features in this review). Although there is growing popularity in the game industry, there are currently just a handful AAA titles that support them. 3DMark has now provided the first benchmarks that highlight the benefits of the Turing architecture for Deep Learning Super Sampling (DLSS) for AI-supported edge smoothing in games. The RTX GPUs provide a crisper image while using substantially less power than traditional anti-aliasing techniques. Only in games do you get much out of it so far. DLSS is currently only supported in Final Fantasy 15 at UHD quality.
Noise levels are moderate, but temperatures are greater.
The Palit GeForce RTX 2080 Ti Dual produces somewhat more noise in game mode than the overclocked Zotac card and much more noise than standard RTX 2080 versions. The volume is still acceptable; at the very least, the fans must perform well. The Palit graphics card has just two fans, compared to many other RTX versions, however the maximum temperature is also higher: Our temperature reading was 71°C, which was higher than the Zotac card but still within acceptable limits when compared to other RTX models. Under full load, the system’s power usage is considerably lower, at 379 watts — but it’s still very power demanding.
Friends of beautiful RGB lights will be disappointed with the Palit GeForce RTX 2080 Ti Dual, which does not deliver on its promises. Palit RTX cards all feature a blue glowing LED strip that cannot be controlled – and that’s all. There aren’t many more unique characteristics in the gear: As with other RTX cards, there are three display port interfaces and one HDMI connector. The Palit model lacks an 8-pin power adaptor, which many manufacturers offer. In addition, instead of a five-year guarantee, there is just a three-year warranty. As a result, the Palit GeForce RTX 2080 Ti Dual receives a slightly lower score.
RTX graphics cards are still pricey, although Palit need a little less.
The Palit GeForce RTX 2080 Ti Dual 11GB GDDR6 is presently available at roughly $1,090 USD. This is over $200 cheaper than the price of our top-of-the-line Zotac champion. Palit’s non-overclocked model is still more up to all standards, thus a 15 percent cheaper price for roughly 5% less performance is a really decent deal. Nvidia’s pricing approach means that RTX graphics cards aren’t inexpensive in any case. If you’re on a budget, there are still several solid options among the GTX cards.
Conclusion: The best graphics card for Oculus Quest (Oculus Link)
The market for high-end graphics cards is changing, with gamers benefiting from lower prices. For the Oculus Quest (Oculus Link) in the test, the Palit GeForce RTX 2080 Ti Dual shows to be an exceptional graphics card from the latest Nvidia generation. The model is just a few percentage points behind first place. In exchange, the Palit graphics card is over $200 cheaper. The new features, such as ray tracing and DLSS, can still only be utilized sparingly, but progress is being made. Based on our test winner, we analyze the benefits and drawbacks of the graphics card in this video. Overall, a fantastic pick for the Oculus Quest (Oculus Link).
AMD Radeon RX 5700 XT is ranked second.
- The best value-for-money
- Across all benchmarks, 1440p achieves a frame rate of more than 60 frames per second.
- Radeon Image Sharpening enhances the visual quality of games.
- Overall, a fantastic performance.
- There is no support for ray tracing in the hardware.
Graphics card with the best price-to-performance ratio for the Oculus Quest (Oculus Link)
When it comes to CPUs, AMD is currently on a roll, reporting one good message after another. The first two generations of Ryzen CPUs were already impressive, and with the new Ryzen CPUs, AMD will finally catch up to Intel and, in certain cases, even beat its major rivals.
AMD also wants to help graphics cards succeed, so along with the Ryzen 3000 series, it’s releasing two new graphics cards with totally redesigned GPUs made in 7nm technology, new RDNA architecture, and fast GDDR6 memory. These cards are meant to be considerably more gamer-friendly, resulting in excellent performance at a low cost.
The Radeon RX 5700 and Radeon RX 5700 XT are two new maps based on AMD’s recently revealed new Navi GPUs. AMD has long been expected to catch up to Nvidia in the mid-range GPU market, despite lately trailing behind in terms of performance.
AMD has lately made its presence known in the older GPU market by slashing prices dramatically. The Radeon Vega 56 and 64, as well as the Radeon RX 570 and RX580, are available at such a low price that the price/performance ratio is almost unbeatable in several sectors. The Radeon RX 570 is presently a must-have for anybody seeking for an excellent and affordable starter gaming card. Examining the new cards should be much more intriguing. Can they compete on price/performance with the heavily discounted models? In addition to our article, we looked at both new graphics cards in reference design and have a video of the new Radeon RX 5700 and RX 5700 XT on our YouTube channel for you to watch.
Navi is a graphics processing unit.
AMD has totally redesigned the Navi-GPU, which works with the new Radeon maps, and is now the first company to build them in 7 nm technology instead of 14 nm. But the GPU is more than simply a technical advancement; it also has the RDNA architecture, which is optimized for usage as a high-performance gaming platform while being fully GCN compatible. This is a significant shift for AMD, since graphics cards have hitherto focused on compute performance at least as much as they have on graphics performance.
In terms of performance per clock cycle, AMD claims that the new GPU would be 25% quicker than its predecessor. The SMID and computation units on RDNA GPUs have been redesigned. The SMID’s single-thread performance was given special consideration. The computing units may now work together as a “workgroup processor,” processing bigger jobs more quickly. The GPU’s multilayer cache has also been improved, resulting in decreased latency. The latest generation of navigation devices features a number of advances, including fast GDDR6 memory with up to 448 GB/s bandwidth and PCIe 4.0.
The first PCIe 4.0 card
With the Ryzen 3000 CPUs and the new X570 motherboards, AMD offers the proper foundation for the new AMD Radeon generation, which is the first to be equipped with PCIe 4.0. This not only makes navigation the first 7nm device, but it also establishes the new PCIe bus transfer standard, which now has double the bandwidth. AMD is certainly putting its foot down with the 60 percent boost in memory bandwidth from GDDR5 to GDDR6.
AMD’s two new Radeons are aimed at the middle market, and so compete with Nvidia’s GeForce GTX 2060 and GTX 2070, as well as their GeForce GTX 2060 Super and GTX 2070 Super, which Nvidia rushed to market in the same week. Because both new Radeon cards had 8 GB of memory, Nvidia was obligated to not only make the GeForce GTX 2060 faster, but also to provide the Super version with a bigger memory interface and 8 GB of memory. Actually, it’s a modest acknowledgment that the GeForce RTX 2060 was underpowered from the beginning.
Is that three bars? There’s a base clock, a gaming clock, and a turbo clock.
The clock speeds of the new Navi GPUs are now presented in three figures rather than two (Base and Boost clock). The so-called game clock has just been implemented. This shows which clock rate is most often attained when gaming. The clock isn’t guaranteed, and it’s not saved in the BIOS; it’s only a guideline for the card’s typical gaming performance. The base clock, like previously, denotes the clock rate that is normally present under normal temperature circumstances and has not been deviated from. When the GPU load is low, the Boost clock displays the highest clock rate that may be anticipated, and the clock rate can be adjusted appropriately. The boost clock isn’t guaranteed either, and it’s not saved in the BIOS.
CrossFire is still supported by the latest Radeon GPUs. But only while playing a DX12 or Vulcan game that supports multiple GPUs in explicit multi-GPU mode. On the new GPUs, the previous implicit mode used by older DX9/11/OpenGL games is no longer supported.
Conclusion: The best graphics card for the Oculus Quest in terms of price-performance ratio (Oculus Link)
The Radeon RX 5700 XT has a fully developed navigation GPU with 2560 stream processors distributed across 40 compute units (or better 20 dual compute units). With a chip area of 251 mm2, the GPU features 10.3 billion transistors. In terms of basic clock rate, the GPU is clocked at 1605 MHz. The boost clock is 1904 MHz, whereas the game clock is 1755 MHz. With single precision, the GPU delivers a performance of 9.75 TFLOPS. The pixel fill rate is 121.9 GB/s, while the texture fill rate is 304.8 GT/s.
The Radeon RX 5700 XT has a 256-bit memory interface and 8 GB of GDDR6 memory, making it a highly capable mid-range card. As a result, the maximum memory bandwidth is 448 GB/s, which is greater than the previous AMD Vega 56 model’s 410 GB/s with HBM memory. However, it is less than the Vega 64, which can achieve 480 GB/s.
When compared to the Vega 64, the Radeon RX 5700 XT’s board power lowers from 295 watts to just 225 watts. The card is available for 419 dollars and should appeal to the upper middle class. Overall, the 5700 XT is the graphics card with the greatest price-performance ratio for the Oculus Quest (Oculus Link). If you want to get the most bang for your buck, this is a must-have.
Nvidia GeForce Super RTX 2060 is ranked third.
- Founders Edition design is fantastic.
- Other RTX GPUs are less expensive.
- For older displays, there’s a DVI port.
- For hobbyists using standard power supplies, a single eight-pin power connection is sufficient.
- Ray discovered that certain games are gaining popularity, although they are still uncommon.
Oculus Quest requires a high-performance graphics card (Oculus Link)
The rumor mill is working hard for Nvidia. The GeForce creator released a strange video on Twitter just before Computex 2019 that displayed the revolving text “Super.” Finally, the speculation is done. “Super” refers to drilling variants of the well-known RTX cards, analogous to “Ti.” Nvidia launched its onslaught on July 9, 2020, when it introduced the Super series to retailer shelves. At least two of the three are correct. The RTX 2060 super and RTX 2070 super are outriders, with the RTX 2080 super arriving at the end of July. For you, Techtesreport have previously tested the RTX 2060 Super.
More of everything with the Nvidia RTX 2060 Super!
Is the performance improvement over the original RTX 2060 really deserving of the superlative? The specifications speak for themselves: The 2060 Super has 2,176 Units of Cuda, although the standard 2060 has just 1,920. They operate at a base clock rate of 1,470 megahertz, with a boost mode clock rate of 1,650 megahertz. Only 1,365 MHz or 1,600 MHz were possible with the “old” RTX 2060. Nvidia has also upgraded the graphics RAM to 8 GB of GDDR6 instead of the previous 6 GB. As a result, one of the most common criticisms of the previous RTX 2060 has been addressed.
RTX 2060 Super: Significantly more durable
While raytracing on the previous RTX 2060 was fairly standard on board, owing to an update, the 2060 Super can make considerably greater use of the technology for softer shadows and lighting effects. The GeForce RTX 2060 Super has 34 raytracing cores, four more than the previous RTX 2060 and two fewer than the GeForce RTX 2070. Raytracing may be used to show moving light sources in various intensities and with reflections, such as sunrays or flashes. The number of Tensor cores has also been raised by Nvidia from 240 to 272. Edge smoothing is achieved by Deep Learning Super Sampling (DLSS), which enhances the prior anti-aliasing. The staircase effect on geometric objects, for example, is used. Bonus: DLSS technology uses a lot less resources than anti-aliasing.
Graphics processor | RTX 2080 | Super RTX 2080 | RTX 2070 | Super RTX 2070 | RTX 2060 | RTX 2060 Super |
---|---|---|---|---|---|---|
Chip / series | TU104-400 / Turing | TU104-450 / Turing | TU106-400 / Turing | TU106-410 / Turing | TU106-200 / Turing | TU106-410 / Turing |
Cuda units | 2,944 | 3,072 | 2,304 | 2,560 | 1,920 | 2,176 |
Units for ray tracing | 46 | 48 | 36 | 40 | 30th | 34 |
Units of tensor | 368 | 384 | 288 | 320 | 240 | 272 |
GPU clock (base) | 1,515 Mhz | 1,650 MHz | 1,410 MHz | 1,605 Mhz | 1,365 MHz | 1,470 MHz |
GPU clock (Turbo) | 1,800 MHz | 1,850 MHz | 1,710 MHz | 1,770 MHz | 1,600 Mhz | 1,650 MHz |
recollection (type) | 8 gigabytes (GDDR6) | 8 gigabytes (GDDR6) | 8 gigabytes (GDDR6) | 8 gigabytes (GDDR6) | 6 gigabytes (GDDR6) | 8 gigabytes (GDDR6) |
Clock with memory | 1,750 MHz | 1,938 MHz | 1,750 MHz | 1,750 MHz | 1,750 MHz | 1,750 MHz |
interface | 256 bits | 256 bits | 256 bits | 256 bits | 192 bits | 256 bits |
tempo | 448 gigabytes per second | 496 gigabytes per second | 448 gigabytes per second | 448 gigabytes per second | 336 GB per second | 448 gigabytes per second |
TDP | 225 watts | 250 watts | 175 watts | 215 watts | 160 watts | 175 watts |
Price | starting at 650 euros | starting at 740 euros | starting at 450 euros | starting at 529 euros | starting at 350 euros | starting at 419 euros |
The performance improvement of the RTX 2060 Super
That’s the technological aspect of Super GPUs, but what about performance? Nvidia was able to improve the performance of Full HD games (1920×1080 pixels) by 10%. But that’s irrelevant since the standard RTX 2060 never tripped in Full HD in the first place. The performance improvement is particularly remarkable for WQHD titles (2560×1440 pixels): it’s almost 14 percent faster in this case, which is fantastic. As an example: The outdated “Pascal” processor, the GeForce GTX 1070 Ti, is unable to keep up. In 4K games, the RTX 2060 Super has a 9 percent speed advantage over the regular RTX 2060. Class: As a result, the RTX 2060 Super can be used to play 4K games even with low-cost CPUs like the Ryzen 7 2700x and 16 GB of RAM.
RTX 2060 Super: Is it really that cheap?
The RTX 2060 Super was around 11% more powerful than its elder sibling on average. But how does the increase in power use effect electricity consumption? During the testing, it was discovered that the GPU uses an average of 256.1 watts when gaming. However, it absorbed 410 watts in the stress test. These figures are much higher than the standard RTX 2060, which while gaming uses an average of 226.3 watts and a maximum of 389.3 watts. It is, at the very least, incredibly energy efficient in desktop mode, using just 65 watts. Under maximum load (1.5 sone), as well as in usual usage, the fans were delightfully quiet (0.8 sone). The eight-pin power supply has remained unchanged.
Conclusion: For the Oculus Quest (Oculus Link), this is a great performing graphics card at a reduced price.
The GeForce RTX 2060 Super comes near to matching the performance of a regular RTX 2070 thanks to retreading, but at a substantially reduced price of $425. And, when compared to the standard RTX 2060, the super model outperformed it by precisely 11%. That is fantastic! As a result, the initial beginner class evolves into a serious middle-class player. The faster clock rate and greater RAM enable for seamless gameplay in 4K and WQHD with full details. Deficiency: The amount of energy used has also risen. Overall, the 2060 Super is a wonderful pick for the Oculus Quest (Oculus Link) if you’re looking for a low-cost graphics card that nonetheless packs a punch.
PC-VR for Oculus Quest with official USB cable was tested by Oculus Link.
Oculus Link is a VR headset that combines the benefits of standalone and PC-based VR in a single USB cord. The official cable has now been issued as well. Is everything going according to plan?
Oculus Quest was a significant stride forward for virtual reality: autarkic VR glasses, no connections, cutting-edge technology, and complete freedom of movement. Are there any more sensors? It isn’t required. Put your glasses on and get ready to play. Quest is as easy to use as it seems. Virtual reality has been effectively rethought with these VR glasses, according to our exhaustive testing of the Oculus Quest.
Facebook unveiled the next step with new Oculus Quest accessories at the Oculus Connect 6 conference: Oculus Link, a USB cable connection between the PC and the Oculus Quest. Please excuse me. They take the cable out first, then put it back on? What is the goal of all of this? How does Oculus Link operate, and how well does it work? Is the Oculus Quest a better option than the Rift S now?
These questions are answered in my Oculus Link exam.
Oculus Link: What is it and why do I need it?
Oculus Link is a USB cord that connects your PC to your Oculus Quest headset. The PC calculates the tracking and graphics and delivers the information to the Quest as a video stream. As a result, unlike the Oculus Rift S, it is not a native video signal.
With this streaming technique, the Quest can play technically and visually complicated games and programs that it couldn’t handle natively owing to its limited hardware. So, instead of the somewhat poor appearance of the native quest implementation, I need Oculus Link if I want to play a PC-VR game like Asgard’s Wrath or experience the full visual magnificence of Sunshine in Arizona (test) with the quest.
Tested Oculus link: These are the situations under which we put our games to the test.
I spent several hours testing Oculus Link on the following system:
Component | Surname |
---|---|
System software | 64-bit Windows 10 |
Mainboard / USB ports that are relevant | 4x USB 3.0 MSI Z87-G45 GAMING (rear) |
Processor | 3.50 GHz i7-4770K |
RAM | 32 GB |
card with graphics | TI GTX 1080 |
Our Oculus Link Info-Guide contains the minimum system requirements for Oculus Link.
Initially, I built the following link between PC and Oculus Quest:
- 1x 0.9-meter Anchor Powerline USB C to USB 3.0 cable
- 5m USB 3.0 repeater for 1 CSL computer
Following the availability of the official cable, I created the following connection:
- 1x Oculus Link Cable (Oculus)
- 1 × USB 3.0 A to USB 3.1 type C adapter
I put the following games through their paces (at least 30 minutes of play time each game):
- The Archer’s Tale (Sacralith)
- Stormland
- Wrath of Asgard
- Tactics in Brass
- The Hours That Go Unnoticed
- Trains Virtual Reality
- Dirt Rally 2.0 is the sequel to Dirt Rally.
- Arizona Sunshine
- Fallout 4 Virtual Reality (via SteamVR)
Installation
If a few basic considerations are made, the installation is simple. Your PC’s system requirements must be met, and the Oculus Quest must be current, or at least one version number behind the Oculus desktop software. To do so, go to “Settings” and then “Info” in the Quest environment to verify the progress of the update. If the version number is followed by “Update available,” you should install it first. The VR-Glasses should then be restarted (info and comparison of all current VR-Glasses).
Then the Oculus Desktop-App is required (you can find it under Rift-Setup). The program should be kept up to date at all times. If the VR glasses are already connected, Oculus Quest may be chosen and identified while setting up the desktop app. The detection may be done later in the app (under “Devices”). The Quest and its status will be noticed if a cable connection is made. This also applies to the touch controllers that are attached.
I only have to enable the Oculus connection beta in the options in the VR quest UI. Now the quest displays me the Oculus Home rift environment, which includes Oculus Dash, and I can start playing with rift applications right away. You’ll need to deactivate it again in the Oculus Dash menu if you want to return to the original mission environment.
It’s a lot simpler to set up than it is to configure VR glasses with external sensors. Only the incorrect USB cable may create issues with Oculus Link. However, with the official cable, this is no longer possible.
The Quest’s comfort and handling with the USB cord
The quest is connected to the USB-C cable, which is connected to the PC through the USB-A connection, which is connected to the back USB panel in my case. However, I find it rather difficult to keep the cord on the VR-Glasses directly connected to the USB port. As a result, I used a little velcro strap to secure the USB wire to the top of the quest’s headband.
The official cable comes with a convenient cable holder that elegantly secures the USB cord.
If I walk on the cord, the USB-C port on the quest will not be injured thanks to the bracket. The wire also hangs behind me, directly behind my back, and does not dangle in the way.
However, I must critique the Oculus Quest’s poor headband, which is difficult to adjust. Oculus would do well to provide a headband as well-thought-out as the Vive’s Deluxe Audio Strap (Test). This would also make wire routing for the Oculus Link simpler.
The cord is much more evident while wearing the Oculus Quest with cable. I have to be more careful where I walk now, and the added weight of the unauthorised cable is obvious. Although the official cable is not much thinner, it is significantly lighter and more flexible than numerous illegal USB cables.
Very cool: Because the Quest and Link are loaded at the same time, the game’s play duration is greatly increased. Even after more than three hours, I haven’t been able to complete the objective.
Is the sacrifice of comfort and freedom that comes with cable still worth it?
Performance of the Oculus link: Oculus Rift, farewell?
Using unauthorized cable for performance
Problems keep cropping up in the Oculus menu. The image shakes sometimes, and we have to confirm the connection request from the PC a second time – the latter often.
I began my experiments with a game that requires precision and quickness. Sacralith: The Archer’s Tale (Oculus Store) is a fast-paced Bow & Arrow game that requires accurate aiming and quick movements. As an archer, I must protect and help my melee soldiers against swarms of attackers. This works perfectly: the tracking is accurate, the image is smooth, and I can shoot many head pictures at once.
Stormland is the next option (Test). I can’t think of any drawbacks, even with the more visually complex game. The interaction with objects is smooth, the image is crisp and clear, and all details are apparent. There are no delays or jerks. There is no extra delay that I can detect.
But, like the critically acclaimed Asgard’s Wrath, does Link create a role-playing monster? He is capable of doing so, and he does it with relative ease. While travelling effortlessly through space, the game only grinds to a stop momentarily at a pub with several other NPCs. Otherwise, whether you’re a deity or a human, whether you’re in combat or outdoors, nothing gets in the way of your game enjoyment.
I put the racing game Dirt Rally 2.0 to the test. The cockpit display is flawless, steering wheel motions are perfectly conveyed (I use a Logitech G29 for this), and the driving experience is uncompromised even in tight, rapid curves. The surrounds, on the other hand, didn’t look very nice graphically; more on that in a bit.
Fast head rotations caused The Invisible Hours (information on the implementation) to waver at first, but this went gone after a few minutes. The interactive game film is also excellent. The same can be said for tabletop strategy games: Brass Tactics is much like the original, while Trains VR is just as simple and reliable to operate.
With official cable performance
The official cable is unquestionably superior than the unauthorized option. There are no issues with the menu, and connection dialogs are not shown all of the time. Even in games, the performance is flawless, with no brief jerks in the bar in Asgard’s Wrath.
Even with quick motions, Sacralith: The Archer’s Tale and Arizona Sunshine cut a squeaky clean figure. But, since it was no longer obvious, I discovered something else: although the cable weight is hardly perceptible in the long distance, the difference between an unauthorized cable and a repeater is enormous.
(K)a graphical question: There are losses, of course, but… A natively processed visual signal from VR glasses should seem better than a video feed. Because Oculus Link is a streaming technology, the visual quality is compressed rather than native.
This compression, on the other hand, is undetectable to me. In virtual reality games, I focus more on the whole picture, which includes aesthetics, usability, interaction, plot and mechanics, as well as mood. The visual quality is only one aspect of the whole experience. I’m not expecting a visual monster like Star Citizen from any VR game right now. With the Valve Index, Half Life: Alyx (info guide) may already be fairly excellent.
The built-in hardware is the Oculus Quest’s bottleneck. The CPU and graphics unit (Snapdragon 835 / Adreno 540) need time to decompress the video stream, increasing the delay potentially. In practice, I can’t tell the difference between native PC-VR and this. Especially not with the official fiber-optic connection, which should save some time over a traditional USB cord owing to quicker data transmission.
I can’t say if the official cable will be able to manage USB 3.1’s data capacity, which, according to a November 2019 remark by John Carmack, isn’t (yet) completely used. However, during the length of the beta, the video picture may improve somewhat from where it is now.
Returning to the real exam and the graphic question. If you get a task, you must be mindful of the loss of visuals. There is no index or Varjo picture in Oculus Link (see the VR-1 test). It doesn’t have to, in my view.
Stormland and Asgard’s Wrath, for example, seem to be rather stunning. One of my friends (a HTC Vive owner) was so enthralled with Asgard’s Wrath on the journey that he only played for two hours, and he was full of superlatives.
You’ll need natively controlled VR glasses regardless if you constantly want the finest view. So, if you have an Oculus Rift S, Stormland & Co. should work on it as well. Criticism, in my view, misses the point here.
The whole package of Oculus Quest with Link needs to be compelling — and it is all the way through. With the least amount of setup and startup work, I can play all games and applications with at least passable quality on a single pair of VR glasses. If you appreciate the Oculus Quest picture in general, you’ll adore Oculus Link, even if the B (image sharpness) note is reduced by a few percent.
By the way, the Oculus Debug Tool may be used to manually alter the render resolution of Oculus Link on the mission. This has resulted in hardly discernible improvements in my efforts. Learn how to alter the resolution in our Oculus Link Info-Guide.
Does the Oculus Quest with Link on SteamVR work?
In the test, SteamVR functioned well with the Oculus Link. SteamVR will identify the Oculus Quest, including controllers, as soon as you enable “Unknown sources” in the Oculus Desktop-settings App’s under “General.”
The SteamVR-only Fallout 4 VR (international press test judgments) subsequently had to show itself at the Quest. I can say that it’s playable, even though the visuals aren’t really impressive. I also observed some latency issues where the weapon dragged a little from time to time. This might be due to the quest hardware decompressing the visual stream in conjunction with an unauthorized connection. Even yet, it manages to operate fairly effectively.
The tugging of things has gotten significantly reduced, if not totally gone, once the official connection cable from Oculus was introduced. Also, I believe the visual presentation is significantly better here than with an unapproved connection. But I’m not sure I want to go all in on it (yet).
Create games with Oculus Quest: Can Oculus Link be used to create Unity and other games? I haven’t had the opportunity to test this capability, but a developer informed me that Unity and Unreal editors are compatible with Oculus Quest and Oculus Link. Oculus Rift S is the brand name for the virtual reality spectacles. Once you’ve pressed “Play” in the editor, you’re done.
In the meanwhile, Oculus Quest and Link have direct Unity integration.
Quest with Link accomplishes everything new, according to the results of the Oculus Link test.
Who needs a Rift (S) when you can take Oculus Quest and Link with you wherever you go and set them up in a matter of minutes? When practically everything is playable on Steam with Quest plus Link, why needs an HTC Vive (Pro)?
Differences between video stream and native display will undoubtedly be noticed by graphics aficionados. But there’s hardly none when it comes to the more crucial performance – and even with the few stutterers I’ve observed, I’m not convinced it’s because of the connection cable.
If you use the more costly official cable option, you will encounter less issues: The connection has a bracket, is light and flexible, and clearly delivers superior data transmission than unauthorized options. For my test, I can confidently state that performance has improved, and that error warnings in the Oculus program and the continual pop-up of connection dialogs are no longer a problem.
So, everything is perfect? Not necessary, since I’m back to wearing glasses with a wire.
I prefer to use the native Quest version of an app or game if I have the option, since it gives me more wifi flexibility. At least if it makes sense, since I prefer the enormously nicer and more detailed version through Oculus Link for Arizona Sunshine (test) (or native via my Vive). Complex games need the use of the whole PC’s processing capabilities.
So the drawback of the connection is offset by the fact that I receive a whole set of PC-VR-glasses that are simple to set up and don’t need a lot of tweaking before everything fits. The official connecting cable is also lightweight and flexible enough to go unnoticed.
Despite the high price of 89 dollars, I strongly suggest the official link cable at this time.
It’s the same as the original quest: put on your VR glasses (except this time they’re connected by a single wire) and start playing. Everything a VR fan could want without sacrificing performance — as long as you have a powerful gaming PC. This, like any other PC-VR glasses, is a must.
Oculus Link is a successful hybrid of two VR systems: a PC-based system and a stand-alone device. It combines the best features of both systems with one drawback: the wire. If you ask me, it’s a very decent offer.
If…, you should utilize Oculus Link.
- You have an Oculus Quest and a powerful gaming PC.
- You don’t want to use external sensors in VR, but you also don’t want to miss out on large VR games.
- Would you want to see how a new streaming technology works in action?
- want to see how virtual reality is becoming more widespread
Oculus Link should not be used if…
- If the quest’s approach, comfort, or resolution do not appeal to you,
- For you, cables are the equivalent of leg irons.
- does not want to be a part of any potential beta difficulties and
- Your higher-quality PC-VR glasses have entirely delighted you.
The “rx 6700 xt vr performance” is a graphic card that offers the best possible performance for the Oculus Quest. This GPU also has an easy to use interface and it’s relatively inexpensive.
Frequently Asked Questions
What is the best GPU for Oculus link?
A: For a GPU to work well for Oculus Rift, it should have at least 2 gigabytes of memory. Its also recommended that the graphics card has been tested through software such as GPU-Z.
What GPU do I need for the Oculus Quest 2?
A: The Oculus Quest 2 requires a minimum of an Nvidia GeForce GTX 1060 or AMD Radeon RX 480 with at least 3GB VRAM.
What graphics card does the oculus quest use?
A: The oculus quest uses a Nvidia GTX 1050.
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